• Tag Archives Hearthstone
  • Hearthstone – delaying the victory

    I recently started playing Hearthstone and have really enjoyed it. I had avoided the game for quite some time because I used to get a little too obsessive about Magic: The Gathering, and really did not want to devote all my limited game time to it. However, when it came to mobile, I decided to give it a shot because then I could play it in those odd moments when I have 15 minutes to spare but I am not on my PC (or even home).

    I have really enjoyed playing the game. I will admit that I am not good, often losing more games than I win. However, it is all those losses that has led me to an interesting and curious observation. I noticed that my opponents often delay inflicting lethal damage. Often they will play some unnecessary spells and minions, or throw out some complex combo. This happens frequently enough that I am left wondering why.

    The “benefit of the doubt” answer is a situation I have experienced myself: they simply did not realize they had lethal on the board. I have had a couple instances in which I got too focused on the strategy and took a defensive maneuver before realizing the offensive kills shot was available. I have also miscounted the damage I had available. My funniest experience I to date is an opponent who clearly had the upper hand and had lethal damage in play, when including the hunter’s hero power. However, they spent all mana on new minions, leaving me with one health. On the next turn, I was able to buff my remaining minion to lethal and won the game. I really think this individual got too excited about what they had available, or miscounted mana.

    However, this seems to happen all too often to be nothing but simple mistakes. Take a match I just finished for instance. I did all I could, but had to end my turn in a checkmate situation. I had 7 life remaining with no taunt minions on the board. My opponent had an 8/8 and one other minion on the board. It was obvious one quick hit with the 8/8 would end the match, but my opponent instead hit with the other minion for 3 damage, cast a spell that damaged all minions, wiping away one from each side and leaving us each with one, and then cast Power Overwhelming on the 8/8 minion to hit me with 12 for a 8 damage overkill. So, why go to all the extra trouble? Was my opponent trying to fulfill a daily quest for spells cast or damage dealt? Or, were they trying to rub in the victory? While I don’t want to assume the worst, I would also note only about half of those that take these extra steps respond to my “Well Played” in kind.

    I may never know why other players prolong an obvious victory, but it certainly is a curious thing. I know the obvious way to avoid this is to just concede when the game is lost, but if it is a close match I like to stick it out for the tiny possibility they will screw up and fail to make the killing blow. Honestly, there is no harm done; the match takes an extra minute or two is all. More than anything, this is just a curious observation of a behavioral “meta” I have noticed in my short couple months in the game.