Battlefield recently released a 12-minute preview of their singleplayer campaign, playing through what appears to be a full episode (they described the singleplayer as coming in episodes, like a TV crime drama). In it, you are Nick Mendoza, a cop captured by some criminals, who must escape and recover some evidence along the way.
What I took from this gameplay was that it will feel a little different from what we are used to in Battlefield campaigns, which is a good thing. I believe we saw an example of some of the “non-linear” choices available, such as how you approach the camp. I am curious just how much of an impact on the game these choices have, or if it is simply different means to the same end for each episode. “I crawled under the fence this time, but I’ll climb over next time,” does not sound like a compelling reason to replay the campaign to me.
What I found really interesting was how, as the player approaches the camp, they can use the scanner to spot enemies, identify enemies by type, and identify VIPs to take down. This felt very much like the camera in Far Cry 3. In fact, the whole scene had that vibe, which is not necessarily a bad thing; I really enjoy Far Cry 3’s singleplayer.
I look forward to this, as I think both the different theme and Visceral’s approach to singleplayer gameplay could make this an enjoyable experience.