Joystiq article on Far Cry 4. TL;DR: Shangri-La amounts to a story within a story for Far Cry 4 that could emulate what Blood Dragon was to Far Cry 3, but within the base game.
Battlefield recently released a 12-minute preview of their singleplayer campaign, playing through what appears to be a full episode (they described the singleplayer as coming in episodes, like a TV crime drama). In it, you are Nick Mendoza, a cop captured by some criminals, who must escape and recover some evidence along the way.
What I took from this gameplay was that it will feel a little different from what we are used to in Battlefield campaigns, which is a good thing. I believe we saw an example of some of the “non-linear” choices available, such as how you approach the camp. I am curious just how much of an impact on the game these choices have, or if it is simply different means to the same end for each episode. “I crawled under the fence this time, but I’ll climb over next time,” does not sound like a compelling reason to replay the campaign to me.
What I found really interesting was how, as the player approaches the camp, they can use the scanner to spot enemies, identify enemies by type, and identify VIPs to take down. This felt very much like the camera in Far Cry 3. In fact, the whole scene had that vibe, which is not necessarily a bad thing; I really enjoy Far Cry 3’s singleplayer.
I look forward to this, as I think both the different theme and Visceral’s approach to singleplayer gameplay could make this an enjoyable experience.
Linus, a Civilization Let’s Play-er I sub to on YouTube, recently posted from Gamescom:
Beyond Earth not playable 🙁 also civ board game what pic.twitter.com/y9pk3GOeLm
— Linus (@Iinus117) August 15, 2014
So, does this mean a Civilization-branded board game is coming? I find myself quite intrigued by the notion, but also quite wary. I am rather skeptical of things like movie or video game branded board games, because they are often a low quality cash grab. I’ll allow myself to be cautiously optimistic about this one, though, because if Sid Meier’s name is attached to it, I would suspect he will have a hand in developing the gameplay, and the man has a skill for knowing how to make a game compelling and fun. I imagine if done right, Civilization could make quite a board game. This one is going on the watch list.
UPDATE: A quick search on BoardGameGeek.com reveals there have been a few Sid Meier’s Civilization board games in recent years. Maybe this image is of an existing game and not a future one. Either way, I clearly need to get with the times and play more board games!
I started a Let’s Play of Civilization V Gods & Kings a while back that continues today (I never realized how many 25-minute episodes it would take to finish a playthrough). I wanted to change it up a bit, so I picked a “ring” map type, which makes it interesting in that it really keeps your attention focused on your neighbors, as movement beyond them, even by sea, is very limited. I learned that the map size can greatly affect how much you can fit on it when only one of the numerous city-states I had planned showed up.
In this playthrough, I am attempting to be a warmongering civilization. While I am doing a good job of keeping Carthage at war, I have made a lot of missteps along the way that have kept the civilization weak and prevent the technological and economic advancements needed to match other civs toe-to-toe militarily. I have been able to use the map to my advantage, though, and continue to struggle along with my weak forces.
I invite you to come check out the series. I am still working on my ability to speak continuously, as a Let’s Play of a game like Civilization V needs fairly consistent discussion to remain interesting. I welcome thoughts and feedback on the gameplay, or just general comments and discussion that could be incorporated into this or another series.
What do you feel is the ideal Battlefield game? Think back on all those you have played in the series; what did you like, and what did you hate? What if you could take all those pieces you like, leave out the ones that you hate, and throw in a few fresh ideas, stitch them all together, and make the perfect Battlefield game? That is exactly what Punisher from the Walking Dead Army is trying to do, in that he has called for thoughts and ideas from the Battlefield community on what would make the perfect Battlefield game. He already has a promise from Dan Mitre, EA’s Battlefield Community Manager, that he will forward our discussion on to the developers. Now is the time to have this discussion, before Battlefield 5 (or whatever the next installment will be…Bad Company 3?) is too far into the development process.
I know when I think about it, I come up with a number of things I think could change, so I will certainly be bringing by thoughts to this community initiative, as well as to this site. Punisher’s efforts may be the motivation I need to finally put these thoughts to paper, as it goes.
So, please, check out his video, follow him on Twitter, and join in on the discussion to make the perfect Battlefield!